![]() ![]() The vehicle you're escorting stops moving if you get too close to the rear of it. Color coding them would help you determine what you need to try to dodge. When things get chaotic it's impossible to tell your tower's bullets from enemy bullets. The whole concept for this weapon could stand to be reworked. This makes it seem like a very weak option to pick. ![]() While I understand that it would be too powerful with a shorter cooldown, it's also taking up 1 of your very limited tower spots. The bomb tower, while a neat idea, has way too long of a cooldown. ![]() This feels very unsatisfying and makes the towers feel worthless. Your towers aren't very accurate and almost never hit enemies unless they are moving directly towards or away from the tower.
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